One of my first projects in R was to plot various types of crime on an interactive map in my hometown. This was written locally and then uploaded to Kaggle as a Kernel. You can visit the page here for the full notebook including the interactive maps!
An experiment during my PhD required me to evaluate authoring workflow in various authoring tools with different interface and user experience paradigms. Obviously it is impractical to evaluate each single tool both in terms of time and participant count. The solution I needed was to take all of the candidate tools and cluster them based […]
This series of slides provides an introduction to the world of MEL. The intended audience is artists familiar with Maya, with no required previous programming experience. The slides are designed to be presented as a workshop over five one hour sessions. By the end of the course, students should feel comfortable with the basics of […]
Below is a collection of some works I have created during my Bachelors degree. They were made around 2011-2013. Real-Time Translucency As a final-year graphics module at university, I had to work on exploring real-time translucency. The technique I ended up using is based upon Translucent Shadow Maps (TSM). I did, however, cite multiple papers, combining […]
This project was a voyage into replacing Maya’s Viewport 2.0 renderer with a custom-built external rendering system. This sort of setup is ideal for games development, as artists can see and edit final-quality art assets directly within the viewport without having to repeatedly export their scene. Technical limitations of the built-in viewport, such as the […]
This project was developed for my BSc Computer Games Programming final project. My aim was to develop something novel in the area of cloth simulation, and I would like to say that I had succeeded. The principle behind the project was to defer complex calculations used in cloth simulation to lower detailed copies of the […]
For the uninitiated, Daily UI is an interface design challenge lasting 100 days. Each day, a new keyword and a new design to imagine. I embarked upon this adventure to better my knowledge of design and to expand my areas of interest. I challenged myself to complete the majority of each design before work started. […]
Substance Designer is a great tool to create procedural and parameterized materials. Below is a subset of some experiments I have done using Designer. Most are user friendly, but a few of the materials were created as experiments without the intention of reuse, although they could easily be extended. Tempered Steel Available on Substance Share.This […]