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Tag: OpenGL

Quick ‘n’ Easy Dual-Cone Spotlight in GLSL

April 3, 2019April 3, 2019 Daniel

In this article, I will be covering the implementation of a basic dual-cone spotlight in GLSL. Theory and GLSL are the primary focus here, and thus other code, such as C++, won’t be covered in detail. This tutorial is being written to hopefully aid students who are just starting, as well as others who are […]

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