Converting QT UI Files to Maya Python

Plugins are one of Maya’s strongest points. As plugins become increasingly complex, they usually call for some form of user interface. However, Maya’s native methods of building user interfaces is quite rudimentary and awkward to use at best. What many people are not aware of is that Maya itself is built using QT, and actually […]

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Exporting Bézier Curves From Maya

In Maya, there are many degrees of curves available. Bézier curves are one of the more favored within Maya due to their intuitive usability and flexibility in comparison to other existing curve types. Bézier curves prove to be a useful asset in any toolbox, as is evident by its extensive use in video games, among […]

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Maya Viewport 2.0 Renderer Override

This project was a voyage into replacing Maya’s Viewport 2.0 renderer with a custom-built external rendering system. This sort of setup is ideal for games development, as artists can see and edit final-quality art assets directly within the viewport without having to repeatedly export their scene. Technical limitations of the built-in viewport, such as the […]

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